Tranquil Spellshield
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
34 (8d6 + 8)
Speed
30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Senses
passive Perception 12
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, Insight +5, Nature +7, Persuasion +4
Languages
Any three languages
Challenge
3 (700 XP)
Arcane Recovery (1/Day). When the spellshield finishes a short rest, it can regain up to 3 total expended spell slots.
Arcane Ward. When the spellshield casts its first abjuration spell of 1st level or higher for the day, it gains 16 temporary hit points. After these temporary hit points have been reduced to 0, any additional abjuration spells the spellshield casts this day provide 5 temporary hit points.
Spellcasting. The spellshield is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The spellshield has the following wizard spells prepared:
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Cantrips (at will): blade ward, mending, ray of frost, true strike
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1st level (4 slots): alarm, mage armor, shield
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2nd level (3 slots): arcane lock, darkvision, scorching ray
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3rd level (3 slots): counterspell, dispel magic, lightning bolt
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Project Ward. When a creature the spellshield can see within 30 feet takes damage, it can use its reaction to transfer the temporary hit points granted by its Arcane Ward to that creature.