Tortle Druid
Medium humanoid (tortle), lawful neutral
Armor Class
17 (natural)
Hit Points
33 (6d8 + 6)
Speed
30 ft.
STR
14 (+2)
DEX
10 (0)
CON
12 (+1)
INT
11 (0)
WIS
15 (+2)
CHA
12 (+1)
Senses
passive Perception 12
Skills
Animal Handling +4, Nature +2, Survival +4
Languages
Aquan, Common
Challenge
2 (450 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Spellcasting. The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
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Cantrips (at will): druidcraft, guidance, produce flame
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1st level (4 slots): animal friendship, cure wounds, speak with animals, thunderwave
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2nd level (3 slots): darkvision, hold person
Actions
Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Quarterstaff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Shell Defense The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.