Tortle Druid

Medium humanoid (tortle), lawful neutral

Armor Class

17 (natural)

Hit Points

33 (6d8 + 6)

Speed

30 ft.

STR

14 (+2)

DEX

10 (0)

CON

12 (+1)

INT

11 (0)

WIS

15 (+2)

CHA

12 (+1)

Senses

passive Perception 12

Skills

Animal Handling +4, Nature +2, Survival +4

Languages

Aquan, Common

Challenge

2 (450 XP)

Hold Breath. The tortle can hold its breath for 1 hour.

Spellcasting. The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, guidance, produce flame

  • 1st level (4 slots): animal friendship, cure wounds, speak with animals, thunderwave

  • 2nd level (3 slots): darkvision, hold person

Actions

Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Shell Defense The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

medium
humanoid
cr2
mordenkainens-tome-of-foes
(p. 242)