Tortle
Medium humanoid (tortle), lawful good
Armor Class
17 (natural)
Hit Points
22 (4d8 + 4)
Speed
30 ft.
STR
15 (+2)
DEX
10 (0)
CON
12 (+1)
INT
11 (0)
WIS
13 (+1)
CHA
12 (+1)
Senses
passive Perception 11
Skills
Athletics +4, Survival +3
Languages
Aquan, Common
Challenge
1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Quarterstaff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Light Crossbow Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.