Tortle

Medium humanoid (tortle), lawful good

Armor Class

17 (natural)

Hit Points

22 (4d8 + 4)

Speed

30 ft.

STR

15 (+2)

DEX

10 (0)

CON

12 (+1)

INT

11 (0)

WIS

13 (+1)

CHA

12 (+1)

Senses

passive Perception 11

Skills

Athletics +4, Survival +3

Languages

Aquan, Common

Challenge

1/4 (50 XP)

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quarterstaff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Light Crossbow Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

medium
humanoid
cr1/4
mordenkainens-tome-of-foes
(p. 242)