Tlincalli
Large monstrosity, neutral evil
Armor Class
15 (natural armor)
Hit Points
85 (10d10+30)
Speed
40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Senses
darkvision 60 ft.
Skills
Perception +4, Stealth +4, Survival +4
Languages
Tlincalli
Challenge
5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use the spiked chain against another target.
Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.