Titanosaurus
Gargantuan beast, unaligned
Armor Class
17 (natural armor)
Hit Points
201 (13d20 + 65)
Speed
30 ft.
STR
30 (+10)
DEX
7 (-2)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Senses
passive Perception 8
Saving Throws
Con +8
Languages
--
Challenge
7 (2,900 XP)
Actions
Stomp. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 45 (7d10 + 7) bludgeoning damage.
Legendary Actions
The titanosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The titanosaurus regains spent legendary actions at the start of its turn.
Momentum. The titanosaurus moves half its speed without provoking opportunity attacks.
Tough Defense (2 actions). The titanosaurus picks one of the following damage types and is resistant to that type of damage until the start of its next turn: bludgeoning, piercing or slashing.
Tail Thunder (Costs 3 Actions). The titanosaurus makes a tail attack with disadvantage against each creature in a 20 foot cone.