Tigerpede

Large beast, unaligned

Armor Class

12 (natural armor)

Hit Points

75 (8d10 + 8)

Speed

30 ft., climb 20 ft.

STR

18 (+4)

DEX

12 (+1)

CON

15 (+2)

INT

3 (-4)

WIS

12 (+1)

CHA

6 (-2)

Senses

blindsight 10 ft., darkvision 60 ft., passive Perception 13

Skills

Intimidation +0, Perception +3

Languages

--

Challenge

2 (450 XP)

Aggressive Charge. On its first turn in combat, before moving or taking any actions, the tigerpede can spend its entire movement to move up to twice its speed toward a hostile creature it can see.

Keen Sight and Smell. The tigerpede has advantage on Wisdom (Perception) checks that rely on sight or smell.

Sure-Footed. The tigerpede has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Tackle. If the tigerpede tiger moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 5 (2d4) slashing damage. If the target is prone, the tigerpede can make a bite attack against it as a bonus action.

Actions

Multiattack. The tigerpede makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage, and if the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

large
beast
cr2
homebrew