Thursir Giant

Large giant, neutral evil (50 percent) lawful evil (50 percent)

Armor Class

13 (chain shirt)

Hit Points

114 (12d10 + 48)

Speed

40 ft.

STR

19 (+4)

DEX

10 (+0)

CON

18 (+4)

INT

13 (+1)

WIS

15 (+2)

CHA

11 (+0)

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Con +6

Skills

Athletics +6, Perception +4

Languages

Common, Dwarven, Giant

Challenge

3 (700 XP)

Cast Iron Stomach. The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.

Actions

Multiattack. The giant makes two warhammer attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Runic Blood (3/day). Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can’t take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.

large
giant
cr3
tome-of-beasts