Thug

Medium humanoid (any race), any non-good alignment

Armor Class

11 (leather armor)

Hit Points

32 (5d8+10)

Speed

30 ft.

STR

15 (+2)

DEX

11 (0)

CON

14 (+2)

INT

10 (0)

WIS

10 (0)

CHA

11 (0)

Skills

Intimidation +2

Languages

any one language (usually Common)

Challenge

1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

medium
humanoid
cr1/2
monster-manual