Thug
Medium humanoid (any race), any non-good alignment
Armor Class
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
30 ft.
STR
15 (+2)
DEX
11 (0)
CON
14 (+2)
INT
10 (0)
WIS
10 (0)
CHA
11 (0)
Skills
Intimidation +2
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.