Throne

Large celestial, any good alignment

Armor Class

15 (natural armor)

Hit Points

127 (15d10 + 45)

Speed

30 ft.

STR

16 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

14 (+2)

WIS

18 (+4)

CHA

18 (+4)

Damage Immunities

necrotic, poison

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 60 ft., passive Perception 22

Saving Throws

Str +7, Con +7

Languages

all, telepathy 60 ft.

Challenge

9 (5,000 XP)

Magic Resistance. The Throne has advantage on saving throws against spells and other magical effects from evil characters and sources.

Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Throne. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.

Actions

The Burning Wheel. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage plus 9 (2d8) radiant damage. If the target is Medium or smaller, it must succeed on a DC 16 Dexterity saving throw or be teleported into the Throne’s burning rings. The target is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the Throne uses Radiant Burn as its first action on each of its subsequent turns. Only one creature can be imprisoned at a time.

Radiant Burn. The wheel spins around the creature grappled by it, dealing 13 (3d8) fire damage plus 9 (2d8) radiant damage.

large
celestial
cr9
strongholds-and-followers