The Wretched

Small monstrosity, neutral evil

Armor Class

15 (natural armor)

Hit Points

10 (4d6 - 4)

Speed

40 ft.

STR

7 (-1)

DEX

12 (+1)

CON

9 (0)

INT

5 (-2)

WIS

6 (-2)

CHA

5 (-2)

Damage Resistances

bludgeoning, piercing, and slashing while in dim light or darkness

Senses

darkvision 60 ft., passive Perception 8

Languages

-

Challenge

1/4 (50 XP)

Wretched Pack Tactics. The Wretched has advantage on an attack roll against a creature if at least one of the Wretched’s allies is within 5 feet of the creature and the ally isn’t incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can’t attack, and at the start of each of the Wretched’s turns, the target takes 6 (1d10 + 1) necrotic damage. The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched’s movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.

small
monstrosity
cr1/4
mordenkainens-tome-of-foes
(p. 233)