The Wretched
Small monstrosity, neutral evil
Armor Class
15 (natural armor)
Hit Points
10 (4d6 - 4)
Speed
40 ft.
STR
7 (-1)
DEX
12 (+1)
CON
9 (0)
INT
5 (-2)
WIS
6 (-2)
CHA
5 (-2)
Damage Resistances
bludgeoning, piercing, and slashing while in dim light or darkness
Senses
darkvision 60 ft., passive Perception 8
Languages
-
Challenge
1/4 (50 XP)
Wretched Pack Tactics. The Wretched has advantage on an attack roll against a creature if at least one of the Wretched’s allies is within 5 feet of the creature and the ally isn’t incapacitated. The Wretched otherwise has disadvantage on attack rolls.
Actions
Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can’t attack, and at the start of each of the Wretched’s turns, the target takes 6 (1d10 + 1) necrotic damage. The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched’s movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.