The Queen of Bones

Medium aberration, chaotic neutral

Armor Class

15 (natural armor)

Hit Points

71 (13d8 + 13)

Speed

30 ft.

STR

13 (+1)

DEX

15 (+2)

CON

13 (+1)

INT

13 (+1)

WIS

20 (+5)

CHA

12 (+1)

Damage Resistances

psychic

Condition Immunities

charmed, petrified

Senses

darkvision 60 ft., passive Perception 18

Saving Throws

Con +4, Wis +8, Cha +4

Skills

Insight +8, Intimidation +4, Perception +8, Religion +4

Languages

Common, Deep Speech, Primordial

Challenge

7 (2,900 XP)

Everchanging Changers. The Court of All Flesh are beings of pure chaos. Because their minds are pure disorder, they cannot be driven mad or charmed and any attempts to magically compel their behavior fails.

Formless Shape. The Queen is immune to any spell or effect that would alter his form.

Spellcasting. The Queen is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, sacred flame, spare the dying

  • 1st level (4 slots): bane, inflict wounds, healing word, shield of faith

  • 2nd level (3 slots): hold person, lesser restoration, magic weapon, silence, spiritual weapon

  • 3rd level (3 slots): animate dead, bestow curse, dispel magic, protection from energy, revivify, water walk

  • 4th level (3 slots): banishment, death ward, freedom of movement, stoneskin

  • 5th level (1 slot): contagion, flame strike, insect plague

Actions

Multiattack. The Queen makes two attacks with her Bone Bow.

Bone Bow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) damage.

Ossuary. The Queen targets one creature she can see within 30 feet of her and turns its own skeleton into a jail. The target must make a DC 16 Constitution saving throw against this magic. On a failed save, it takes 14 (4d6) necrotic damage and is paralyzed for 1 minute. At the end of each of its turns, the target can repeat this saving throw, ending the effect on itself on a success. If the target succeeds on the save, or if the effect ends on it, the target becomes immune to Ossuary for 24 hours.

medium
aberration
cr7
strongholds-and-followers