The Phoenix (SaF)

Huge celestial, neutral good

Armor Class

21 (natural armor)

Hit Points

243 (18d10 + 144)

Speed

30 ft., fly 3,450 ft. (hover)

STR

25 (+7)

DEX

22 (+6)

CON

26 (+8)

INT

25 (+7)

WIS

25 (+7)

CHA

29 (+9)

Damage Immunities

necrotic, poison

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 120 ft., passive Perception 24

Saving Throws

Int +14, Wis +14, Cha +16

Skills

Perception +14

Languages

all, telepathy 120 ft.

Challenge

21 (33,000 XP)

Born of Fire. The phoenix radiates sunlight in a 60-foot radius and dim light in a further 180- foot radius.

Magic Resistance. The phoenix has advantage on saving throws against spells and other magical effects.

The Fire Is Alive. At the start of each of its turns, the phoenix regains 3d12 hit points.

Dazzling Plumage. The phoenix’s feathers cycle through every color in the rainbow. Any evil creature that begins its turn within 60 feet of the Defender of All the Earth and does not avert its gaze must succeed on a DC 15 Wisdom saving throw or be charmed until the end of its next turn. Charmed targets are stunned. If a target’s saving throw is successful, it is immune to the phoenix’s Dazzling Plumage for the next 24 hours.

Actions

Multiattack. The phoenix makes two talon attacks and one bite attack.

Talon. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

Bite. Melee Weapon Attack: + 14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) fire damage.

Light of All Colors (Recharge 4–6). The phoenix exhales a beam of brilliant, prismatic light in a line that is 10 feet wide and 1,000 feet long. Each creature in that line must make a DC 22 Dexterity saving throw, taking 45 (10d8) fire and 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one.

In battle, the phoenix is a unit with Attack +17 and Power +15 and can affect every unit in the battle.

huge
celestial
cr21
strongholds-and-followers