The Nameless Goose
Small fiend, chaotic neutral
Armor Class
15 (natural armor)
Hit Points
78 (12d8 + 24)
Speed
25 ft., fly 60 ft., swim 60 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Damage Immunities
psychic
Condition Immunities
charmed, frightened, grappled, prone
Senses
darkvision 60 ft., passive Perception 11
Saving Throws
Dex +5 Wis +4, Cha +7
Skills
Intimidation +7, Sleight of Hand +8, Stealth +8
Languages
Infernal, Abyssal, Deep Speech, Goose
Challenge
7 (3,900 XP)
Innate Spellcasting. The goose’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material or somatic components:
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At will: arcane lock, shatter, fear, thunderous smite, wrathful smite
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1/day each: divine word, etherealness, power word stun
Evasive. When the goose is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nimble Escape. The goose can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The goose uses its Honk, then makes three attacks with its Beak.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) psychic damage.
Honk. All creatures of the goose’s choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail, the creature is enraged, having disadvantage on attacks against any target other than the goose until the end of the goose’s next turn.