The Nameless Goose

Small fiend, chaotic neutral

Armor Class

15 (natural armor)

Hit Points

78 (12d8 + 24)

Speed

25 ft., fly 60 ft., swim 60 ft.

STR

10 (+0)

DEX

14 (+2)

CON

15 (+2)

INT

12 (+1)

WIS

12 (+1)

CHA

18 (+4)

Damage Immunities

psychic

Condition Immunities

charmed, frightened, grappled, prone

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +5 Wis +4, Cha +7

Skills

Intimidation +7, Sleight of Hand +8, Stealth +8

Languages

Infernal, Abyssal, Deep Speech, Goose

Challenge

7 (3,900 XP)

Innate Spellcasting. The goose’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material or somatic components:

  • At will: arcane lock, shatter, fear, thunderous smite, wrathful smite

  • 1/day each: divine word, etherealness, power word stun

Evasive. When the goose is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Nimble Escape. The goose can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goose uses its Honk, then makes three attacks with its Beak.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) psychic damage.

Honk. All creatures of the goose’s choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail, the creature is enraged, having disadvantage on attacks against any target other than the goose until the end of the goose’s next turn.

small
fiend
cr7
homebrew