The Hungry
Medium monstrosity, neutral evil
Armor Class
17 (natural armor)
Hit Points
225 (30d8 + 90)
Speed
30 ft.
STR
19 (+4)
DEX
10 (0)
CON
17 (+3)
INT
6 (-2)
WIS
11 (0)
CHA
6 (-2)
Damage Resistances
bludgeoning, piercing, and slashing while in dim light or darkness
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
11 (7200 XP)
Life Hunger. If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.
Actions
Multiattack The Hungry makes two attacks: one with its bite and one with its claws.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.
Claws Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can’t attack with its claws.