The Hungry

Medium monstrosity, neutral evil

Armor Class

17 (natural armor)

Hit Points

225 (30d8 + 90)

Speed

30 ft.

STR

19 (+4)

DEX

10 (0)

CON

17 (+3)

INT

6 (-2)

WIS

11 (0)

CHA

6 (-2)

Damage Resistances

bludgeoning, piercing, and slashing while in dim light or darkness

Senses

darkvision 60 ft., passive Perception 10

Languages

Common

Challenge

11 (7200 XP)

Life Hunger. If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.

Actions

Multiattack The Hungry makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.

Claws Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can’t attack with its claws.

medium
monstrosity
cr11
mordenkainens-tome-of-foes
(p. 232)