The Angry
Medium monstrosity, neutral evil
Armor Class
18 (natural armor)
Hit Points
255 (30d8 + 120)
Speed
30 ft.
STR
17 (+3)
DEX
10 (0)
CON
19 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
6 (-2)
Damage Resistances
bludgeoning, piercing, and slashing while in dim light or darkness
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception +6
Languages
Common
Challenge
13 (10,000 XP)
Two Heads. The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the Angry, the Angry’s attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack’s target takes an extra 19 (3d12) psychic damage. On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Actions
Multiattack The Angry makes two hook attacks.
Hook Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.