The Angry

Medium monstrosity, neutral evil

Armor Class

18 (natural armor)

Hit Points

255 (30d8 + 120)

Speed

30 ft.

STR

17 (+3)

DEX

10 (0)

CON

19 (+4)

INT

8 (-1)

WIS

13 (+1)

CHA

6 (-2)

Damage Resistances

bludgeoning, piercing, and slashing while in dim light or darkness

Senses

darkvision 60 ft., passive Perception 16

Skills

Perception +6

Languages

Common

Challenge

13 (10,000 XP)

Two Heads. The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Rising Anger. If another creature deals damage to the Angry, the Angry’s attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack’s target takes an extra 19 (3d12) psychic damage. On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.

Actions

Multiattack The Angry makes two hook attacks.

Hook Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

medium
monstrosity
cr13
mordenkainens-tome-of-foes
(p. 231)