Tallow Golem
Medium construct, neutral
Armor Class
15 (natural armor)
Hit Points
76 (9d8 + 36)
Speed
20 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
11 (+0)
CHA
4 (-3)
Damage Immunities
cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands the languages of its creator but can’t speak
Challenge
6 (2,300 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapon. The golem’s weapon attacks are magical.
Actions
Multiattack. The tallow golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) poison damage. If the tallow golem rolls a natural 20, the target also suffers from discolored skin across its body and has disadvantage on Charisma skill checks. This further effect can be restored with magic such as lesser restoration.