Tallow Golem

Medium construct, neutral

Armor Class

15 (natural armor)

Hit Points

76 (9d8 + 36)

Speed

20 ft.

STR

19 (+4)

DEX

9 (-1)

CON

18 (+4)

INT

5 (-3)

WIS

11 (+0)

CHA

4 (-3)

Damage Immunities

cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Damage Vulnerabilities

fire

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

6 (2,300 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapon. The golem’s weapon attacks are magical.

Actions

Multiattack. The tallow golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) poison damage. If the tallow golem rolls a natural 20, the target also suffers from discolored skin across its body and has disadvantage on Charisma skill checks. This further effect can be restored with magic such as lesser restoration.

medium
construct
cr6
tome-of-horrors