Tactical Spellblade
Medium humanoid (any race), any alignment
Armor Class
19 (splint mail, shield)
Hit Points
60 (8d10 + 16)
Speed
30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+2)
Senses
passive Perception 14
Saving Throws
Str +6, Dex +3
Skills
Arcana +5, Athletics +5, History +5, Perception +4
Languages
Any two languages
Challenge
3 (700 XP)
Bonded Weapon. The spellblade has a magical bond with its weapon. Unless incapacitated, the spellblade cannot be disarmed and can summon its weapon as a bonus action as long as it is on the same plane of existence.
Second Wind (1/Short Rest). As a bonus action, the spellblade can regain 1d10 + 6 hit points.
Spellcasting. The spellblade is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The spellblade has the following wizard spells prepared:
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Cantrips (at will): fire bolt, shocking grasp
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1st level (3 slots): detect magic, feather fall, jump, shield
Actions
Multiattack. The spellblade makes two attacks with its longsword, or casts a cantrip and makes a longsword attack.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Action Surge (1/Short Rest). The spellblade makes four longsword attacks.
Reactions
Protective Fighting. When a creature the spellblade can see attacks an ally within 5 feet of the spellblade, it can use its reaction to impose disadvantage on that attack roll as long as the spellblade is wielding a shield.