Tactical Spellblade

Medium humanoid (any race), any alignment

Armor Class

19 (splint mail, shield)

Hit Points

60 (8d10 + 16)

Speed

30 ft.

STR

16 (+3)

DEX

11 (+0)

CON

14 (+2)

INT

15 (+2)

WIS

12 (+1)

CHA

10 (+2)

Senses

passive Perception 14

Saving Throws

Str +6, Dex +3

Skills

Arcana +5, Athletics +5, History +5, Perception +4

Languages

Any two languages

Challenge

3 (700 XP)

Bonded Weapon. The spellblade has a magical bond with its weapon. Unless incapacitated, the spellblade cannot be disarmed and can summon its weapon as a bonus action as long as it is on the same plane of existence.

Second Wind (1/Short Rest). As a bonus action, the spellblade can regain 1d10 + 6 hit points.

Spellcasting. The spellblade is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The spellblade has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, shocking grasp

  • 1st level (3 slots): detect magic, feather fall, jump, shield

Actions

Multiattack. The spellblade makes two attacks with its longsword, or casts a cantrip and makes a longsword attack.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Action Surge (1/Short Rest). The spellblade makes four longsword attacks.

Reactions

Protective Fighting. When a creature the spellblade can see attacks an ally within 5 feet of the spellblade, it can use its reaction to impose disadvantage on that attack roll as long as the spellblade is wielding a shield.

medium
humanoid
cr3
nerzugals-extended-bestiary