Tabaxi Minstrel
Medium humanoid (tabaxi), chaotic good
Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft., climb 20 ft.
STR
10 (0)
DEX
15 (+2)
CON
11 (0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Performance +7, Persuasion +5, Stealth +4
Challenge
1/4 (50 XP)
Feline agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.
Inspire (1/Day). While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi’s choice that can see and hear its performance gain 8 temporary hit points at the end of the tabaxi’s short rest.
Actions
Multiattack. The tabaxi makes two claws attacks or two dart attacks.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (ld4) slashing damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/ 60 ft., one target. Hit: 4 (ld4 +2) piercing damage.