Sword Wraith Commander
Medium undead, lawful evil
Armor Class
18 (breastplate, shield)
Hit Points
127 (15d8 + 60)
Speed
30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
11 (0)
WIS
12 (+1)
CHA
14 (+2)
Damage Immunities
poison
Damage Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, frightened, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
the languages it knew in life
Challenge
8 (3900 XP)
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.
Turning Defiance. The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Multiattack The sword wraith makes two weapon attacks.
Longsword Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Longbow Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Call to Honor (1/Day) To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.