Sword Wight
Medium undead, lawful evil
Armor Class
16 (chainmail)
Hit Points
66 (12d8 + 12)
Speed
30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities
poison
Damage Resistances
fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +4
Languages
the languages it knew in life
Challenge
5 (1,800 XP)
Improved Critical. Greatsword attacks score a critical hit on a roll of 19 or 20.
Magical Weapons. Attacks by the sword wight using its weapons are considered to be magical.
Sunlight Sensitivity. While in sunlight, the sword wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Weapon Master. When using its greatsword attack, a sword wight may reroll any 1 on damage dice, keeping the second result.
Actions
Multiattack. The sword wight makes two greatsword attacks or two longbow attacks. It can use its life drain in place of one greatsword attack.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The sword wight adds 2 to its AC against one melee attack that would hit it. To do so, the sword wight must see the attacker and be wielding a melee weapon.