Swarm of Quippers

Medium swarm, unaligned

Armor Class

13

Hit Points

28 (8d8-8)

Speed

0 ft., swim 40 ft.

STR

13 (+1)

DEX

16 (+3)

CON

9 (-1)

INT

1 (-5)

WIS

7 (-2)

CHA

2 (-4)

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses

darkvision 60 ft.

Challenge

1 (200 XP)

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

medium
swarm
cr1
monster-manual