Swamp Troll

Large giant, chaotic evil

Armor Class

14 (natural armor)

Hit Points

63 (6d10 + 34)

Speed

30 ft., swim 30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

20 (+5)

INT

6 (-2)

WIS

9 (-1)

CHA

4 (-3)

Senses

darkvision 60 ft., passive Perception 11

Skills

Athletics +8, Perception +1, Stealth +4 (+6 in swampy terrain)

Languages

Giant

Challenge

2 (450 XP)

Keen Smell. The swamp troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 3 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Slimy. The swamp troll is covered swampy muck. Creatures attempting to grapple a swamp troll have disadvantage.

Swamp Stride. The swamp troll ignores nonmagical difficult terrain caused by swamp water or vegetation.

Actions

Multiattack. The swamp troll makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

large
giant
cr2
tome-of-horrors