Swamp Troll
Large giant, chaotic evil
Armor Class
14 (natural armor)
Hit Points
63 (6d10 + 34)
Speed
30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
9 (-1)
CHA
4 (-3)
Senses
darkvision 60 ft., passive Perception 11
Skills
Athletics +8, Perception +1, Stealth +4 (+6 in swampy terrain)
Languages
Giant
Challenge
2 (450 XP)
Keen Smell. The swamp troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 3 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Slimy. The swamp troll is covered swampy muck. Creatures attempting to grapple a swamp troll have disadvantage.
Swamp Stride. The swamp troll ignores nonmagical difficult terrain caused by swamp water or vegetation.
Actions
Multiattack. The swamp troll makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.