Sundrop Squirrel
Tiny beast, unaligned
Armor Class
11
Hit Points
1 (1d4 - 1)
Speed
20 ft.
STR
2 (-4)
DEX
13 (+1)
CON
8 (-1)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses
darkvision 30ft., passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Floral Camouflage. While the squirrel remains motionless, it is indistinguishable from an ordinary cluster of sunflowers.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Disorienting Pollen (1/Day). The squirrel unleashes a burst of pollen from the flowers that cover its body. Each non-floral creature within 10 feet of the squirrel must make a DC 10 Constitution saving throw.
On a failed saving throw, the creature takes 2 (1d4) poison damage and must roll a d8 at the start of its next turn to determine what it does during that turn. On a 1 to 2, the creature sneezes uncontrollably and can move but can’t take an action or a bonus action. On a 3-4, the creature’s eyes water uncontrollably and it is considered blinded this turn. On a 5-8, the creature fights the additional effects of the pollen and can act normally.