Sundrop Squirrel

Tiny beast, unaligned

Armor Class

11

Hit Points

1 (1d4 - 1)

Speed

20 ft.

STR

2 (-4)

DEX

13 (+1)

CON

8 (-1)

INT

3 (-4)

WIS

10 (+0)

CHA

5 (-3)

Senses

darkvision 30ft., passive Perception 10

Languages

--

Challenge

1/8 (25 XP)

Floral Camouflage. While the squirrel remains motionless, it is indistinguishable from an ordinary cluster of sunflowers.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Disorienting Pollen (1/Day). The squirrel unleashes a burst of pollen from the flowers that cover its body. Each non-floral creature within 10 feet of the squirrel must make a DC 10 Constitution saving throw.

On a failed saving throw, the creature takes 2 (1d4) poison damage and must roll a d8 at the start of its next turn to determine what it does during that turn. On a 1 to 2, the creature sneezes uncontrollably and can move but can’t take an action or a bonus action. On a 3-4, the creature’s eyes water uncontrollably and it is considered blinded this turn. On a 5-8, the creature fights the additional effects of the pollen and can act normally.

tiny
beast
cr1/8
nerzugals-extended-bestiary