Su-Monster
Medium monstrosity, chaotic evil
Armor Class
12
Hit Points
27 (5d8 +5)
Speed
30 ft., climb 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
13 (+1)
CHA
9 (-1)
Senses
passive Perception 13
Skills
Athletics +6, Perception +3
Challenge
1 (200 XP)
Actions
Multiattack. The Su-monster makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (ld4 +2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +2) slashing damage, or 12 (4d4 +2) slashing damage if the su-monster is hanging by its tail and all four of its limbs ace free.
Psychic Crush (Recharge 5-6). The Su-monster targets one creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom saving throw or take 17 (5d6) psychic damage and be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.