Sturdy Brute
Medium humanoid (any race), any alignment
Armor Class
15 (unarmored defense)
Hit Points
66 (7d12 + 21)
Speed
40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Senses
passive Perception 11
Saving Throws
Str +5, Con +5
Skills
Animal Handling +4, Athletics +7, Survival +4
Languages
Any two languages
Challenge
3 (700 XP)
Danger Sense. The brute has advantage on Dexterity saving throws.
Legendary Resistance (1/Day). If the brute fails a saving throw, it can choose to succeed instead.
Rage (4/Day). As a bonus action, the brute can enter a rage for 1 minute. While raging, the brute gains the following benefits:
- Advantage on Strength checks and Strength saving throws
- Melee weapon attacks deal an additional 2 damage.
- The brute gains resistance to bludgeoning, piercing, and slashing damage.
Totem of the Bear. While raging, the brute has resistance to all damage psychic damage. Additionally, the brute’s carrying capacity is doubled and it has advantage on Strength checks made to push, pull, lift, or break objects.
Unarmored Defense. While not wearing armor, the brute’s AC includes its Constitution modifier.
Actions
Multiattack. The brute makes two attacks with its greataxe.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage, or 12 (1d12 + 6) slashing damage if raging.