Stormwarden

Medium humanoid, chaotic neutral

Armor Class

12 (hide armor)

Hit Points

45 (7d8 + 14)

Speed

30 ft.

STR

14 (+2)

DEX

10 (+0)

CON

14 (+2)

INT

16 (+3)

WIS

13 (+1)

CHA

10 (+0)

Damage Resistances

lightning, thunder

Senses

darkvision 60 ft., passive Perception 11

Skills

Survival +3

Languages

Common, Draconic, Giant

Challenge

1 (200 XP)

Innate Spellcasting. The stormwarden’s spellcasting ability is Intelligence (spell save DC 13, + 5 to hit with spell attacks). The stormwarden can innately cast the following spells, requiring only verbal components:

  • At will: thaumaturgy

  • 1/day: fog cloud

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.

Stormscream (1/day). The stormwarden unleashes a deafening scream filled with the fury of the storm in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed 10 feet away from the stormwarden. On a successful save, the creature takes half as much damage and isn’t pushed.

medium
humanoid
cr1
tome-of-horrors