Stormwarden
Medium humanoid, chaotic neutral
Armor Class
12 (hide armor)
Hit Points
45 (7d8 + 14)
Speed
30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances
lightning, thunder
Senses
darkvision 60 ft., passive Perception 11
Skills
Survival +3
Languages
Common, Draconic, Giant
Challenge
1 (200 XP)
Innate Spellcasting. The stormwarden’s spellcasting ability is Intelligence (spell save DC 13, + 5 to hit with spell attacks). The stormwarden can innately cast the following spells, requiring only verbal components:
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At will: thaumaturgy
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1/day: fog cloud
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Stormscream (1/day). The stormwarden unleashes a deafening scream filled with the fury of the storm in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed 10 feet away from the stormwarden. On a successful save, the creature takes half as much damage and isn’t pushed.