Storm Raven
Tiny beast, unaligned
Armor Class
13
Hit Points
31 (7d6 + 7)
Speed
10 ft., fly 40 ft.
STR
7 (-2)
DEX
17 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
9 (-1)
Damage Immunities
lightning
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
--
Challenge
2 (450 XP)
Flyby. The raven doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Resistance. The raven has advantage on saving throws against spells and other magical effects.
Lightning Charged. When the raven hits with a melee attack, it deals an extra 2 (1d4) lightning damage (included in the attack).
Actions
Multiattack. The raven makes two attacks: one with its beak and one with its talons. It then summons a lightning orb.
Beak. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) lightning damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 2 (1d4) lightning damage.
Summon Lightning Orb. The raven creates a 3 inch diameter sphere of electricity in an unoccupied space within 60 feet. This sphere persists for 1 minute or until the raven is killed. A creature that ends its turn in the same space as a lightning orb takes 3 (1d6) lightning damage. On initiative count 20, the orbs spark a 5-foot wide line of lighting between all other orbs within 20 feet. Creatures caught within one of these streaks of lightning must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) lightning damage.