Storm Magistrate

Large elemental, neutral

Armor Class

16 (natural armor)

Hit Points

157 (15d10 + 75)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

21 (+5)

INT

14 (+2)

WIS

20 (+5)

CHA

16 (+3)

Damage Immunities

fire, lightning

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 19

Saving Throws

Int +6, Wis +9, Cha +7

Languages

Auran, Common, Ignan

Challenge

9 (5,000 XP)

Innate Spellcasting. The Magistrate is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: enhance ability

Spellcasting. The Magistrate has the following cleric spells prepared:

  • Cantrips (at will): light, guidance, sacred flame, spare the dying

  • 1st level (4 slots): bane, bless, healing word, shield of faith

  • 2nd level (3 slots): aid, lesser restoration, magic weapon, prayer of healing, hold person

  • 3rd level (3 slots): beacon of hope, magic circle, dispel magic, revivify, spirit guardians, mass healing word

  • 4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin

  • 5th level (1 slot): flame strike, mass cure wounds, hold monster

Actions

Multiattack. The Magistrate makes two attacks with its morningstar.

Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Storm Strike (Recharge 6). Lightning arcs from the Magistrate toward up to three targets it can see within 120 feet. Three bolts then leap from those targets to as many as three other targets, each of which must be within 10 feet of the first target. A creature can be targeted by only one bolt. A target must make a DC 17 Dexterity saving throw. A creature takes 14 (4d6) lightning damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

large
elemental
cr9
strongholds-and-followers