Stonemelder

Medium humanoid (human), neutral evil

Armor Class

17 (splint)

Hit Points

75 (10d8+30)

Speed

30 ft.

STR

15 (+2)

DEX

10 (0)

CON

16 (+3)

INT

12 (+1)

WIS

11 (0)

CHA

17 (+3)

Senses

tremorsense 30 ft.

Skills

Intimidation +5, Perception +2

Languages

Common, Terran

Challenge

4 (1,100 XP)

Death Burst. When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Spellcasting. The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

  • Cantrips (at will): acid splash, blade ward, light, mending, mold earth

  • 1st level (4 slots): expeditious retreat, false life, shield

  • 2nd level (3 slots): Maximilian’s earthen grasp, shatter

  • 3rd level (3 slots): erupting earth, meld into stone

  • 4th level (1 slot): stoneskin

Actions

Black Earth Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

medium
humanoid
cr4
elemental-evil