Stone Juggernaut

Large construct, unaligned

Armor Class

15 (natural armor)

Hit Points

157 (15d10 +75)

Speed

50 ft. (in one direction chosen at the start of its turn)

STR

22 (+6)

DEX

1 (-5)

CON

21 (+5)

INT

2 (-4)

WIS

11 (0)

CHA

3 (-4)

Damage Immunities

poison, bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses

blindsight 120 ft., passive Perception 10

Challenge

12 (8,400 XP)

Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whoses pace the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (lOdlO) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.

Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and does not regenerate if it drops to 0 hit points.

Siege Monster. The juggernaut deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3dl2 +6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Large
construct
cr12
tomb-of-annihilation