Stone Goblin
Medium humanoid, lawful neutral
Armor Class
14 (natural armor)
Hit Points
42 (5d8 + 20)
Speed
20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Immunities
acid
Damage Resistances
fire; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
poison
Senses
darkvision 120 ft., passive Perception 15
Saving Throws
Str +5, Con +6
Skills
Athletics +5, Perception +5
Languages
Common, Goblin, Sylvan
Challenge
3 (700 XP)
Innate Spellcasting. The stone goblin’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The stone goblin can innately cast the following spells, requiring no material components:
-
At will: acid splash, mending, resistance, true strike
-
3/day each: bane, bless, command, heroism, sanctuary, shield
-
1/day: meld into stone
Magic Resistance. The stone goblin has advantage on saving throws against spells and other magical effects.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.