Stone Goblin

Medium humanoid, lawful neutral

Armor Class

14 (natural armor)

Hit Points

42 (5d8 + 20)

Speed

20 ft.

STR

16 (+3)

DEX

10 (+0)

CON

18 (+4)

INT

13 (+1)

WIS

16 (+3)

CHA

12 (+1)

Damage Immunities

acid

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

poison

Senses

darkvision 120 ft., passive Perception 15

Saving Throws

Str +5, Con +6

Skills

Athletics +5, Perception +5

Languages

Common, Goblin, Sylvan

Challenge

3 (700 XP)

Innate Spellcasting. The stone goblin’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The stone goblin can innately cast the following spells, requiring no material components:

  • At will: acid splash, mending, resistance, true strike

  • 3/day each: bane, bless, command, heroism, sanctuary, shield

  • 1/day: meld into stone

Magic Resistance. The stone goblin has advantage on saving throws against spells and other magical effects.

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

medium
humanoid
cr3
tome-of-horrors