Stone Delver
Large monstrosity, chaotic evil
Armor Class
19 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
30 ft., burrow 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
9 (-1)
Senses
darkvision 120 ft., tremorsense 120 ft., passive Perception 10
Languages
Terran
Challenge
7 (2,900 XP)
Six Limb Charge. If the stone delver moves at least 20 feet straight towards a target and then hits it with a claw attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
If the stone delver hit its initial target on the same turn and knocked it prone, it can use a bonus action to make up to four claw attacks against targets that are adjacent to the initial target.
Tunneler. The stone delver can burrow through solid stone at half its burrowing speed leaving a 5 foot wide, 10-foot-high tunnel in its wake.
Actions
Multiattack. The stone delver makes three claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage.