Stone Delver

Large monstrosity, chaotic evil

Armor Class

19 (natural armor)

Hit Points

114 (12d10 + 48)

Speed

30 ft., burrow 30 ft.

STR

21 (+5)

DEX

14 (+2)

CON

18 (+4)

INT

7 (-2)

WIS

10 (+0)

CHA

9 (-1)

Senses

darkvision 120 ft., tremorsense 120 ft., passive Perception 10

Languages

Terran

Challenge

7 (2,900 XP)

Six Limb Charge. If the stone delver moves at least 20 feet straight towards a target and then hits it with a claw attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

If the stone delver hit its initial target on the same turn and knocked it prone, it can use a bonus action to make up to four claw attacks against targets that are adjacent to the initial target.

Tunneler. The stone delver can burrow through solid stone at half its burrowing speed leaving a 5 foot wide, 10-foot-high tunnel in its wake.

Actions

Multiattack. The stone delver makes three claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage.

large
monstrosity
cr7
tome-of-horrors