Stirge

Tiny beast, unaligned

Armor Class

14 (natural armor)

Hit Points

2 (1d4)

Speed

10 ft., fly 40 ft.

STR

4 (-3)

DEX

16 (+3)

CON

11 (0)

INT

2 (-4)

WIS

8 (-1)

CHA

6 (-2)

Senses

darkvision 60 ft.

Challenge

1/8 (25 XP)

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

tiny
beast
cr1/8
monster-manual