Stench Kow

Large beast, unaligned

Armor Class

10

Hit Points

15 (2d10+4)

Speed

30 ft.

STR

18 (+4)

DEX

10 (0)

CON

14 (+2)

INT

2 (-4)

WIS

10 (0)

CHA

4 (-3)

Damage Resistances

cold, fire, poison

Senses

darkvision 60 ft.

Challenge

1/4 (50 XP)

Charge. If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

large
beast
cr1/4
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