Stench Kow
Large beast, unaligned
Armor Class
10
Hit Points
15 (2d10+4)
Speed
30 ft.
STR
18 (+4)
DEX
10 (0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (0)
CHA
4 (-3)
Damage Resistances
cold, fire, poison
Senses
darkvision 60 ft.
Challenge
1/4 (50 XP)
Charge. If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
Actions
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.