Stench Beetle
Small beast, unaligned
Armor Class
13 (natural armor)
Hit Points
18 (4d6 + 4)
Speed
30 ft., fly 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
6 (-2)
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Death Throes. When a stench beetle dies, it explodes in a rush of effluvium of nauseating fluids and gases in a 10-foot radius. Creatures within that radius must make a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the creature can only take one action or bonus action on its turn as it spends the rest of its turn retching. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.