Stench Beetle

Small beast, unaligned

Armor Class

13 (natural armor)

Hit Points

18 (4d6 + 4)

Speed

30 ft., fly 30 ft.

STR

11 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

1 (-5)

WIS

10 (+0)

CHA

6 (-2)

Senses

darkvision 60 ft., passive Perception 10

Languages

--

Challenge

1/4 (50 XP)

Death Throes. When a stench beetle dies, it explodes in a rush of effluvium of nauseating fluids and gases in a 10-foot radius. Creatures within that radius must make a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the creature can only take one action or bonus action on its turn as it spends the rest of its turn retching. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

small
beast
cr1/4
tome-of-horrors