Steel Predator

Large construct, lawful evil

Armor Class

20 (natural armor)

Hit Points

207 (18d10 + 108)

Speed

40 ft.

STR

24 (+7)

DEX

17 (+3)

CON

22 (+6)

INT

4 (-3)

WIS

14 (+2)

CHA

6 (-2)

Damage Immunities

poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Resistances

cold, lightning, necrotic, thunder

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Senses

blindsight 30 ft., darkvision 60 ft., passive Perception 17

Skills

Perception +7, Stealth +8, Survival +7

Languages

understands Modron and the language of its owner but can't speak

Challenge

16 (15,000 XP)

Innate Spellcasting. The steel predator’s innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:

  • 3/day each: dimension door (self only), plane shift (self only)

Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.

Magic Weapons. The steel predator’s weapon attacks are magical.

Actions

Multiattack The steel predator makes three attacks: one with its bite and two with its claw.

Bite Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.

Claw Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Stunning Roar (Recharge 5-6) The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

large
construct
cr16
mordenkainens-tome-of-foes
(p. 239)