Star Spawn Grue
Small aberration, neutral evil
Armor Class
11
Hit Points
17 (5d6)
Speed
30 ft.
STR
6 (-2)
DEX
13 (+1)
CON
10 (0)
INT
9 (0)
WIS
11 (0)
CHA
6 (-2)
Damage Immunities
psychic
Senses
darkvision 60 ft., passive Perception 10
Languages
Deep Speech
Challenge
1/4 (50 XP)
Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.
Actions
Confounding Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue’s next turn.