Star Spawn Grue

Small aberration, neutral evil

Armor Class

11

Hit Points

17 (5d6)

Speed

30 ft.

STR

6 (-2)

DEX

13 (+1)

CON

10 (0)

INT

9 (0)

WIS

11 (0)

CHA

6 (-2)

Damage Immunities

psychic

Senses

darkvision 60 ft., passive Perception 10

Languages

Deep Speech

Challenge

1/4 (50 XP)

Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.

Actions

Confounding Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue’s next turn.

small
aberration
cr1/4
mordenkainens-tome-of-foes
(p. 234)