Squad of Thugs
Large swarm, any non-good alignment
Armor Class
11 (leather)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Power in Numbers. The swarm has advantage on an attack roll against a creature if the swarm has at least half of its maximum hit points.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium bandit. The swarm can’t regain hit points or gain temporary hit points.
Actions
Maces. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage, or 7 (1d6 + 4) bludgeoning damage if the swarm has half of its hit points or fewer.
Heavy Crossbow Barrage. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 11 (2d10) piercing damage, or 5 (1d10) piercing damage if the swarm has half of its hit points or fewer.