Squad of Thugs

Large swarm, any non-good alignment

Armor Class

11 (leather)

Hit Points

65 (10d8 + 20)

Speed

30 ft.

STR

19 (+4)

DEX

10 (+0)

CON

14 (+2)

INT

10 (+0)

WIS

10 (+0)

CHA

11 (+0)

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses

passive Perception 10

Languages

Any one language (usually Common)

Challenge

2 (450 XP)

Power in Numbers. The swarm has advantage on an attack roll against a creature if the swarm has at least half of its maximum hit points.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium bandit. The swarm can’t regain hit points or gain temporary hit points.

Actions

Maces. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage, or 7 (1d6 + 4) bludgeoning damage if the swarm has half of its hit points or fewer.

Heavy Crossbow Barrage. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 11 (2d10) piercing damage, or 5 (1d10) piercing damage if the swarm has half of its hit points or fewer.

large
swarm
cr2
nerzugals-extended-bestiary