Squad of Bandits

Large swarm, any non-lawful alignment

Armor Class

11 (leather)

Hit Points

33 (6d8 + 6)

Speed

30 ft.

STR

17 (+3)

DEX

10 (+0)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses

passive Perception 10

Languages

Any one language (usually Common)

Challenge

1 (200 XP)

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium bandit. The swarm can’t regain hit points or gain temporary hit points.

Actions

Scimitars. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage, or 6 (1d6 + 3) slashing damage if the swarm has half of its hit points or fewer.

large
swarm
cr1
nerzugals-extended-bestiary