Squad of Bandits
Large swarm, any non-lawful alignment
Armor Class
11 (leather)
Hit Points
33 (6d8 + 6)
Speed
30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
passive Perception 10
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium bandit. The swarm can’t regain hit points or gain temporary hit points.
Actions
Scimitars. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage, or 6 (1d6 + 3) slashing damage if the swarm has half of its hit points or fewer.