Splinter Drake

Large plant, neutral evil

Armor Class

16 (natural armor)

Hit Points

114 (12d10 + 48)

Speed

40 ft.

STR

17 (+3)

DEX

15 (+2)

CON

18 (+4)

INT

10 (+0)

WIS

12 (+1)

CHA

10 (+0)

Damage Resistances

cold, fire

Condition Immunities

blinded, charmed, deafened, exhaustion

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 15

Skills

Perception +5, Stealth +6 (+10 in forest), Survival +5

Languages

Common, Sylvan

Challenge

9 (5,000 XP)

Land’s Stride. Moving through nonmagical difficult terrain costs the splinter drake no extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them.

Actions

Multiattack. The splinter drake makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Thorn Volley (Recharge 5–6). The splinter drake emits a spray of thorns in a 40-foot cone. Creatures within this area must make a DC 16 Dexterity saving throw, taking 21 (6d6) piercing damage and 28 (8d6) poison damage on a failed saving throw, or half as much damage on a successful saving throw.

large
plant
cr9
tome-of-horrors