Splinter Drake
Large plant, neutral evil
Armor Class
16 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances
cold, fire
Condition Immunities
blinded, charmed, deafened, exhaustion
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 15
Skills
Perception +5, Stealth +6 (+10 in forest), Survival +5
Languages
Common, Sylvan
Challenge
9 (5,000 XP)
Land’s Stride. Moving through nonmagical difficult terrain costs the splinter drake no extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them.
Actions
Multiattack. The splinter drake makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Thorn Volley (Recharge 5–6). The splinter drake emits a spray of thorns in a 40-foot cone. Creatures within this area must make a DC 16 Dexterity saving throw, taking 21 (6d6) piercing damage and 28 (8d6) poison damage on a failed saving throw, or half as much damage on a successful saving throw.