Spirit Troll
Large giant, chaotic evil
Armor Class
17 (natural armor)
Hit Points
97 (15d10 + 15)
Speed
30 ft.
STR
1 (-4)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
9 (0)
CHA
16 (+3)
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Resistances
acid, cold, fire, lightning, thunder
Condition Immunities
exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3
Languages
Giant
Challenge
11 (7200 XP)
Incorporeal Movement. The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Regeneration. The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack The troll makes three attacks: one with its bite and two with its claws.
Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) psychic damage.