Spirit Troll

Large giant, chaotic evil

Armor Class

17 (natural armor)

Hit Points

97 (15d10 + 15)

Speed

30 ft.

STR

1 (-4)

DEX

17 (+3)

CON

13 (+1)

INT

8 (-1)

WIS

9 (0)

CHA

16 (+3)

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Resistances

acid, cold, fire, lightning, thunder

Condition Immunities

exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3

Languages

Giant

Challenge

11 (7200 XP)

Incorporeal Movement. The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration. The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack The troll makes three attacks: one with its bite and two with its claws.

Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) psychic damage.

large
giant
cr11
mordenkainens-tome-of-foes
(p. 244)