Spirit Naga
Large monstrosity, chaotic evil
Armor Class
15 (natural armor)
Hit Points
75 (10d10+20)
Speed
40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft.
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
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Cantrips (at will): mage hand, minor illusion, ray of frost
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1st level (4 slots): charm person, detect magic, sleep
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2nd level (3 slots): detect thoughts, hold person
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3rd level (3 slots): lightning bolt, water breathing
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4th level (3 slots): blight, dimension door
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5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.