Spined Devil

Small fiend (devil), lawful evil

Armor Class

13 (natural armor)

Hit Points

22 (5d6+5)

Speed

20 ft., fly 40 ft.

STR

10 (0)

DEX

15 (+2)

CON

12 (+1)

INT

11 (0)

WIS

14 (+2)

CHA

8 (-1)

Damage Immunities

fire, poison

Damage Resistances

cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Infernal, telepathy 120 ft.

Challenge

2 (450 XP)

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Flyby. The devil doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fork. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Tail Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft ., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.

small
fiend
cr2
monster-manual