Space
Medium construct, lawful neutral
Armor Class
16 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
truesight 60 ft., passive Perception 16
Languages
all those of the creature who summoned it
Challenge
5 (1,800 XP)
The Law of Motion. No enemies within 60 feet can gain the benefit of magical movement.
Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.
Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.
Actions
Multiattack. Space makes three slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.