Space

Medium construct, lawful neutral

Armor Class

16 (natural armor)

Hit Points

112 (15d8 + 45)

Speed

40 ft.

STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

13 (+1)

WIS

16 (+3)

CHA

14 (+2)

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

truesight 60 ft., passive Perception 16

Languages

all those of the creature who summoned it

Challenge

5 (1,800 XP)

The Law of Motion. No enemies within 60 feet can gain the benefit of magical movement.

Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.

Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.

Actions

Multiattack. Space makes three slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

medium
construct
cr5
strongholds-and-followers