Soul Harvester

Huge fiend (demon), chaotic evil

Armor Class

19 (soul shielding)

Hit Points

240 (23d10 + 114)

Speed

40 ft., fly 60 ft.

STR

22 (+6)

DEX

16 (+3)

CON

20 (+5)

INT

20 (+5)

WIS

15 (+2)

CHA

14 (+2)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 12

Saving Throws

Str + 12, Con +10, Int +11, Wis +8

Languages

Abyssal, telepathy 120 ft.

Challenge

17 (18,000 XP)

Magic Resistance. The soul harvester has advantage on saving throws against spells and other magical effects.

Soul Collector. The soul harvester has a collection of 13 souls trapped within 4-inch diameter blood red orbs that spiral around its body and make it stronger. It consumes these souls to empower its abilities. Each orb has 25 hit points and AC 15. These orbs are immune to all damage except that from magical weapons or direct damage spells. If an orb is destroyed, the soul trapped within is freed and returns to its owner’s body (if it is still alive) where they will awake after 1d4 hours. The soul harvester may recreate one destroyed orb every 24 hours, but must harvest a new soul to fill them.

Soul Shielding. The soul harvester’s AC is increased by 1 for every 2 captured souls (rounded down).

Actions

Multiattack. The soul harvester makes two attacks with its greatsword and one with its soul strike, or makes three soul blast attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus necrotic damage equal to the number of captured souls.

Soul Strike. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage and the target must succeed on a DC 19 Constitution or have their maximum hit points reduced by that amount. This effect lasts until the creature finishes a long rest. The soul harvester may consume 1 soul when this attack hits to cause the target to make this saving throw with disadvantage.

Soul Burst. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 14 (3d8) necrotic damage plus necrotic damage equal to the number of captured souls. The soul harvester may choose to consume 1 soul when this attack hits to deal an additional 27 (6d8) necrotic damage.

Soul Tap. The soul harvester consumes 2 souls and regains 70 hit points.

Capture Soul. The soul harvester sends an empty soul orb to drain the soul from a non-evil creature it can see. The orb hovers in a 10 foot circle around that creature. At the start of that creature’s turn, it is affected by this orb based on how many turns the capture soul effect has been active. If a creature under the effects of this ability is reduced to 0 hit points for any reason, their soul is immediately captured. The only way to end this effect is to destroy the orb or travel to another plane.

  • 1st Turn - The creature must make a DC 19 Wisdom saving throw, taking 44 (8d10) psychic damage on a failed save, or half as much damage on a successful one.
  • 2nd Turn - The creature must make succeed on a DC 19 Constitution saving throw or become paralyzed until the soul orb is destroyed.
  • 3rd Turn - The creature’s soul is ripped from its body and trapped within the soul orb. They are unconscious, but stable, until the soul orb is destroyed. If the soul harvester consumes their soul to cast a spell or enhance an ability, the creature is instantly killed.

Legendary Actions

The soul harvester can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The soul harvester regains spent legendary actions at the start of its turn.

Soul Assault. The soul harvester makes one soul burst attack or one soul strike attack.

Scatter Explosive Runes (Costs 2 Actions). The soul harvester creates explosive runes on 3 unoccupied spaces within 120 feet. If a creature steps on one of these runes they must make a DC 19 Dexterity saving throw, taking 39 (6d12) fire damage on a failed save, or half as much damage on a successful one. The soul harvester may consume 2 souls to make these runes invisible.

Harvest (Costs 3 Actions). The soul harvester uses its Capture Soul ability.

huge
fiend
cr17
nerzugals-extended-bestiary