Soot Mephit
Small elemental, neutral evil
Armor Class
12
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
11 (+0)
CHA
15 (+2)
Damage Immunities
fire, poison
Damage Vulnerabilities
cold
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +4
Languages
Ignan
Challenge
1/2 (100 XP)
Death Burst. When the mephit dies, it explodes in a cloud of smoke. Each creature within 5 feet of the mephit must make a successful DC 10 Constitution saving throw or take 1d4 fire damage and be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Innate Spellcasting. The mephit can innately cast blur 1/day, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.
Sooty Breath (Recharge 5–6). The mephit exhales black soot in a 15- foot cone. All creatures within that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Ember Storm (1/day). A soot mephit can create a downpour of whitehot embers that affects a 20-foot radius sphere centered on itself. All creatures caught in the storm must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.