Soot Mephit

Small elemental, neutral evil

Armor Class

12

Hit Points

21 (6d6)

Speed

30 ft., fly 30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

10 (+0)

INT

6 (-2)

WIS

11 (+0)

CHA

15 (+2)

Damage Immunities

fire, poison

Damage Vulnerabilities

cold

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4, Stealth +4

Languages

Ignan

Challenge

1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a cloud of smoke. Each creature within 5 feet of the mephit must make a successful DC 10 Constitution saving throw or take 1d4 fire damage and be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Innate Spellcasting. The mephit can innately cast blur 1/day, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.

Sooty Breath (Recharge 5–6). The mephit exhales black soot in a 15- foot cone. All creatures within that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

Ember Storm (1/day). A soot mephit can create a downpour of whitehot embers that affects a 20-foot radius sphere centered on itself. All creatures caught in the storm must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

small
elemental
cr1/2
tome-of-horrors