Smoke Mephit
Small elemental, neutral evil
Armor Class
12
Hit Points
22 (5d6+5)
Speed
30 ft., fly 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (0)
WIS
10 (0)
CHA
11 (0)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Skills
Perception +2, Stealth +4
Languages
Auran, Ignan
Challenge
1/4 (50 XP)
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Cinder Breath (Recharge 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn .
Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.