Smoke Mephit

Small elemental, neutral evil

Armor Class

12

Hit Points

22 (5d6+5)

Speed

30 ft., fly 30 ft.

STR

6 (-2)

DEX

14 (+2)

CON

12 (+1)

INT

10 (0)

WIS

10 (0)

CHA

11 (0)

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Skills

Perception +2, Stealth +4

Languages

Auran, Ignan

Challenge

1/4 (50 XP)

Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn .

Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

small
elemental
cr1/4
monster-manual