Small Water Elemental

Small elemental, neutral

Armor Class

13 (natural armor)

Hit Points

22 (3d10 + 6)

Speed

30 ft., swim 50 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

4 (-3)

WIS

10 (+0)

CHA

8 (-1)

Damage Immunities

poison

Damage Resistances

acid

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Aquan

Challenge

1/2 (100 XP)

Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Water Blast. Ranged Spell Attack: +2 to hit, range 30/120 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 2 (1d4) cold damage.

small
elemental
cr1/2
nerzugals-extended-bestiary