Small Water Elemental
Small elemental, neutral
Armor Class
13 (natural armor)
Hit Points
22 (3d10 + 6)
Speed
30 ft., swim 50 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities
poison
Damage Resistances
acid
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan
Challenge
1/2 (100 XP)
Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Water Blast. Ranged Spell Attack: +2 to hit, range 30/120 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 2 (1d4) cold damage.