Small Ice Elemental

Small elemental, neutral

Armor Class

12 (natural armor)

Hit Points

22 (3d10 + 6)

Speed

30 ft.

STR

14 (+2)

DEX

10 (+0)

CON

14 (+2)

INT

5 (-3)

WIS

10 (+0)

CHA

8 (-1)

Damage Immunities

poison, cold

Damage Vulnerabilities

thunder, fire

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Aquan

Challenge

1/2 (100 XP)

Frozen Form. The ground within 10 ft. of the elemental is considered difficult terrain as it becomes lightly frozen. When a creature enters this area for the first time, they must succeed on a DC 10 Dexterity saving throw or fall prone.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Ice Shard. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 1 cold damage.

small
elemental
cr1/2
nerzugals-extended-bestiary