Small Ice Elemental
Small elemental, neutral
Armor Class
12 (natural armor)
Hit Points
22 (3d10 + 6)
Speed
30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities
poison, cold
Damage Vulnerabilities
thunder, fire
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan
Challenge
1/2 (100 XP)
Frozen Form. The ground within 10 ft. of the elemental is considered difficult terrain as it becomes lightly frozen. When a creature enters this area for the first time, they must succeed on a DC 10 Dexterity saving throw or fall prone.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Ice Shard. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 1 cold damage.