Small Air Elemental

Small elemental, neutral

Armor Class

13

Hit Points

19 (3d8 + 6)

Speed

0 ft., fly 50 ft. (hover)

STR

12 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

6 (-2)

WIS

10 (+0)

CHA

6 (-2)

Damage Immunities

poison, cold

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Auran

Challenge

1/2 (100 XP)

Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Whirlwind. (Recharge 6). Each creature in the elemental’s space must make a DC 11 Strength saving throw. On a failure, a target takes 5 (1d8 + 1) bludgeoning damage and is flung up 10 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a·wall or floor, the target takes 3 (1d6) bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a DC 11 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.

small
elemental
cr1/2
nerzugals-extended-bestiary